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Quality Assurance and More

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Sample Projects: Interactive Entertainment Company

Flight Simulator

• Established and managed a public beta tester team with over 100 members

• Over the course of the project, iBeta generated over 3000 qualified bug reports Click here to visit our large multinational placement company case study Click here to visit our Internet-based HP firm case study Click here to visit our interactive entertainment case study eCommerce

• Held daily discussions with the engineers

• Oversaw over 600 bug fixes, including bandwidth management issues and complex AI behavior problems

• Suggested and designed fixes for movement of AI wingmen

• Helped design and implement proper radar "bubble of regard" management

• Identified a series of AI movement bugs that plagued multiplayer which were collectively known as "chaos on the taxiway"

• Suggested and helped to implement multiplayer message prioritization to insure a feeling of universal consistency among the players

• Generated a series of beta testers guides to facilitate bug reporting and consistency of tester observation

• Provided support and articles for the on-line newsgroups and magazines to insure continued interest in the product

Multiplayer Action Game - Patch

• Recommended and tested mathematical approaches to dealing with unavoidable internet packet loss - this insured that multiplayer games look good even when high packet loss occurred in eight player games

• Tested the newly implemented bandwidth management code to insure that the eight-player game was very playable on the internet using minimal available bandwidth

• Identified other key bugs needed to insure players saw major improvements in multiplayer playability

• Developed high-level bug characterizations and detailed documentation to insure that engineering resources used to fix bugs were utilized efficiently

• Established and managed a public beta tester team of over 60 people

• Accomplished all of the above in less than 30 days

 

iBeta Quality Assurance
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