For a large, massively multiplayer
on-line game site and eStore (website w/proprietary Java interfaces,
game content, and eCommerce store)
• Tested eCommerce functionality for
purchasing, credit approval, and error verification.
• Tested
website functionality for navigation to the site's main
content-Java-based games; also performed robust testing against the
game content.
• iBeta conducted
extensive tests of the site's functionality against a wide variety of
operating systems and internet browser combinations to ensure
compatibility for the average home user; as the public uses a variety
of operating systems and browsers, the tests had to incorporate all
combinations and permutations of popular operating system/browser
combinations.
• Critical to the success of this project
was secure credit card purchasing ability; several independent vendors
were organized around the central site and required strict standards of
usability, functionality, and performance to succeed; iBeta
conducted tests for each vendor's products.
• Registered and non-registered users had
different access rights depending on their user categories; testing
involved validation of rights for each user category; testing also
involved the rules that governed how users were to communicate with
each other if they had different user rights.
• The site utilized extensive proprietary
Java applet technologies; these required robust usability,
functionality, and performance testing; it also required extensive
automated script development and script customization.
• The physical portion of the site
(web/commerce/game servers and supporting hardware) were brought
on-line in a phased manner; this approach was tested for both
functionality and performance considerations; iBeta
was able to supply scalability metrics as new hardware components were
brought on-line.
• A critical requirement of the website
was its ability to load quickly for users of dial-up connections; iBeta
leveraged it's extensive communication methods to test many different
connection methods (56k, Cable, xDSL, T1).
•The client's datacenter was unable to
support up-time monitoring to the satisfaction of the client; iBeta
offered to configure and manage an automated monitoring tool (Mercury
Interactive "Topaz") to view and analyze the results.