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Sample Projects: eCommerce

For a large, massively multiplayer on-line game site and eStore (website w/proprietary Java interfaces, game content, and eCommerce store)

• Tested eCommerce functionality for purchasing, credit approval, and error verification. Click here to visit our large multinational placement company case study Click here to visit our Internet-based HP firm case study Click here to visit our interactive entertainment case study eCommerce

Tested website functionality for navigation to the site's main content-Java-based games; also performed robust testing against the game content.

iBeta conducted extensive tests of the site's functionality against a wide variety of operating systems and internet browser combinations to ensure compatibility for the average home user; as the public uses a variety of operating systems and browsers, the tests had to incorporate all combinations and permutations of popular operating system/browser combinations.

• Critical to the success of this project was secure credit card purchasing ability; several independent vendors were organized around the central site and required strict standards of usability, functionality, and performance to succeed; iBeta conducted tests for each vendor's products.

• Registered and non-registered users had different access rights depending on their user categories; testing involved validation of rights for each user category; testing also involved the rules that governed how users were to communicate with each other if they had different user rights.

• The site utilized extensive proprietary Java applet technologies; these required robust usability, functionality, and performance testing; it also required extensive automated script development and script customization.

• The physical portion of the site (web/commerce/game servers and supporting hardware) were brought on-line in a phased manner; this approach was tested for both functionality and performance considerations; iBeta was able to supply scalability metrics as new hardware components were brought on-line.

• A critical requirement of the website was its ability to load quickly for users of dial-up connections; iBeta leveraged it's extensive communication methods to test many different connection methods (56k, Cable, xDSL, T1).

•The client's datacenter was unable to support up-time monitoring to the satisfaction of the client; iBeta offered to configure and manage an automated monitoring tool (Mercury Interactive "Topaz") to view and analyze the results.

iBeta configured a remote logfile reader that generated reports on the website's activities; analysis of the results revealed several critical software errors and greatly improved user connectivity.

 

 

iBeta Quality Assurance
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